Reflection
This project was scrappy but gave me a chance to try solving a real-world business problem: the in-store fulfillment model.
There was a lot of jargon that I had to learn which proved to be a challenge when trying to articulate problems to other team leads.
Some key things I learned:
- Replicating a design system without documentation is pretty challenging
- Leadership always wants solutions: just ask questions!
- As with other products, facilitating and note-taking during user testing is challenging: come prepared.
- This solution would help limit a positive feedback loop: fulfillment gets overwhelmed > team members from other areas get pulled to help > those areas get overwhelmed and merchandise becomes harder to find > fulfillment gets overwhelmed.
- Other stores seem to be having similiar issues: